Get Rich Or Die Tryin' Guild Website
Neoquest II Game Guide

HOME

Becoming a Member
Contact Us
Members Page
Message Board Rules
Ranks
Links
Newsletter
Guild Staff
Donation Page
Guild Banners
-----------------
All Game Guides
Spunkyshapiro's Tips
Get Rich Site
-----------------
Pet Pedia
times and places
Illness and cures
All About Faeries
Avatar Guide
Negg Guide
Stamp Guide
Petpetpet Guide
Paint Brushes
Gourmet Food Guide
Cooking Pot Recipes
Slushie Guide
----------------
One Player Battledome Opponents
Training Your Pet
Healing Potions
neopet abilities
Pet Ability Pedia

Enter subhead content here

NeoQuest II: 

CHARACTERS

Rohane

Found: Main character (Act 1)

Rohane is an all-out warrior - he can dish out and take damage easily.

Group Role: Rohane does the main damage in the group. Use him against strong opponents.

Advised Skills: Damage Increase (he needs to do damage), Stunning Strikes (delaying monsters' turns), Critical Attacks (double damage), Innate Melee Haste, Innate Magic Resistance.

While Critical Attacks is an attractive choice, you need Damage Increase more - it relies less on chance, and pays through nicely. Get both!

 

Mipsy

Found: White River City (Act 1)

Mipsy is a wizard that can dish damage out, but not take it.

Group Role: Mipsy can do some serious damage to everything, and can haste your party.

Advised Skills: Group Direct Damage (meat grinder), Innate Melee Defence, Increased Casting Haste, Direct Damage (against bosses), Haste (beneficial, no more haste potions).

You may be able to survive without Direct Damage, but it is a nice skill. The points that go in it can be used to make Mipsy faster and more resistant - it's your choice.

 

Talinia

Found: Mountainside inn (Act 2).

Talinia is an archer - can take some damage, and can deal some too.

Group Role: Talinia can cast multiple targets, effectively attacking all her enemies. Can slow & stun enemies.

Advised Skills: Damage Increase (she does need to do damage!), Innate Melee Haste, Multiple Targets (group attack!), Shockwave (stun), Ranged Shot (enemies attacking her are "stunned").

Somehow, I managed to avoid Shockwave so far. It's possible to survive without it. Slowing gives a miniscule slow % every time she hits someone, but that may be resisted (if it accumulates, however, it can be good!).

 

Velm

Found: Waset Village (Act 3).

Velm is another spell-caster. He can take damage, and is downright useful!

Group Role: Velm heals your team (instead of them wasting their turns), and can deal damage (and delay attacks) using Celestial Hammer.

Advised Skills: Group Healing (heals your party in 1 turn, rather than 4), Celestial Hammer (45 damage + 3 second stun), Innate Melee Defence, Innate Casting Haste.

Group Protection is nice, although a bit of a passive skill - you cast it only once - and you might have spent 15 points on it. Celestial Hammer & Group Healing should be trained first

 

HINTS & TIPS

1. The farther away from the city you travel, the stronger the enemies get.
2. The more creatures you defeat, the faster you will gain levels.
3. Collect items to have objects (such as the wands or Armour) made; it seems like a waste of time in the beginning, but they just might save your hide later in the game.
4. Go back and talk to ppl more than once. You might learn something new!
5. Have patience.*and lots of it* (maps don't hurt either lol)

6.Remember to rest when possible,that is your last save point, the last thing you want to do is go all the way back to the beginning of a level because a few lupes kill you off!

SKILL POINTS

Every time you beat enemies you get experience points, after a while you'll gain a level and a skill point or two.

 

POTIONS

There are lots of potions in the gains. The enemies will give you healing potions but on shops you can buy more. There are attack potions which do damage on enemies, sometimes these potions won't work good with masters, but try a few. There are potions to make you fast and some to make enemies slower, these are great for masters, specially the ones that like to heal and use mesmerize on your characters.

 

MASTERS

There's always a grand master in each stage that you'll have to beat. Some masters are a bit tricky. I like using the slowness potions on them. After u beat them, they will give you Armor or weapons for your character and neopoints!

 

STAGES

There are 5 stages in the game, every time you beat the grand master, you'll start off in a new place. This is really fun, because it's a change in scenery and some stages are easier than others.

 

MAPS

There are many sites on the internet and with a little searching they can be found and will prove to be very helpful in your quest to find your way.

 

GOOD LUCK and have fun everyone.
Remember, There's a shiny TROPHY for everyone that beats the game and 10,000 NPs. You also get neopoints as you play the game!

 

  • Haunted Woods, West: As much as I would have liked to take the shortcut, it's impossible to walk on.
  • Von Roo's Castle, Entrance: Quite big and scary.
  • Von Roo's Castle, Dungeon: I've got to get me some of those statues! ("One ACME Evil Statue")
  • Shadow Gulch: The Starting Town.
  • Haunted Woods, East: Venture further into the swamp... but where is Yoda?
  • Cave of Dark Things: "What is in there?" "Only what you take with you."
  • Happy Fun Non-Haunted House, Level 1: If you walk out of the northern exit, you can talk to the Brain tree (and another NPC).
  • Happy Fun Non-Haunted House, Level 2: You have to walk through here to get to the Brain Tree.
  • Nox's Fortress, Level 1: First of the 9 levels of solid NeoQuest II torture.
  • Nox's Fortress, Level 2: Second of the 9 levels of solid NeoQuest II torture.
  • Nox's Fortress, Level 3: Third of the 9 levels of solid NeoQuest II torture.
  • Nox's Fortress, Level 4: About halfway through this level, you're about halfway through the tower. Keep going.
  • Nox's Fortress, Level 5: Fifth of the 9 levels of solid NeoQuest II torture.
  • Nox's Fortress, Level 6: Sixth of the 9 levels of solid NeoQuest II torture.
  • Nox's Fortress, Level 7: Seventh of the 9 levels of solid NeoQuest II torture.
  • Nox's Fortress, Level 8: Don't get your hopes up, but you've almost made it.
  • Nox's Fortress, Level 9: It's a long way down... if you lose.
  • Balthazar's Grove: From the Cave of Dark Things to the Grove. You must enter the Happy Fun Non-Haunted House and talk to the Brain Tree in order to fight the faeries (and move on).
  • Hubrid's Moutain Range: You don't have to fight Hubrid, but by doing so you'll gain a few levels, and a deeper insight into the plot (or you can just save yourself a lot of time and read the plot in our NPC guide...)
  • Esophagor's Swamp: And the boss for this act is...
  • Availible maps for this act:

    Rohane Mipsy Talinia Velm

    Found: Main character (Act 1)

    Rohane is an all-out warrior - he can dish out and take damage easily.

    Group Role: Rohane does the main damage in the group. Use him against strong opponents.

    Advised Skills: Damage Increase (he needs to do damage), Stunning Strikes (delaying monsters' turns), Critical Attacks (double damage), Innate Melee Haste, Innate Magic Resistance.

    While Critical Attacks is an attractive choice, you need Damage Increase more - it relies less on chance, and pays through nicely. Get both!

    Found: White River City (Act 1)

    Mipsy is a wizard that can dish damage out, but not take it.

    Group Role: Mipsy can do some serious damage to everything, and can haste your party.

    Advised Skills: Group Direct Damage (meat grinder), Innate Melee Defence, Increased Casting Haste, Direct Damage (against bosses), Haste (beneficial, no more haste potions).

    You may be able to survive without Direct Damage, but it is a nice skill. The points that go in it can be used to make Mipsy faster and more resistant - it's your choice.

    Found: Mountainside inn (Act 2).

    Talinia is an archer - can take some damage, and can deal some too.

    Group Role: Talinia can cast multiple targets, effectively attacking all her enemies. Can slow & stun enemies.

    Advised Skills: Damage Increase (she does need to do damage!), Innate Melee Haste, Multiple Targets (group attack!), Shockwave (stun), Ranged Shot (enemies attacking her are "stunned").

    Somehow, I managed to avoid Shockwave so far. It's possible to survive without it. Slowing gives a miniscule slow % every time she hits someone, but that may be resisted (if it accumulates, however, it can be good!).

    Found: Waset Village (Act 3).

    Velm is another spell-caster. He can take damage, and is downright useful!

    Group Role: Velm heals your team (instead of them wasting their turns), and can deal damage (and delay attacks) using Celestial Hammer.

    Advised Skills: Group Healing (heals your party in 1 turn, rather than 4), Celestial Hammer (45 damage + 3 second stun), Innate Melee Defence, Innate Casting Haste.

    Group Protection is nice, although a bit of a passive skill - you cast it only once - and you might have spent 15 points on it. Celestial Hammer & Group Healing should be trained first

    NPC Name Description Abilities
    Trestin Village (town)
    Mother Rohane's mom. Offers a free inn. talk rest
    Marvis Just another NPC. talk
    Jimba Shepherd talk
    Pongoras Merchant talk trade potions
    Tolain Tells you about White River talk quest
    White River City (town)
    Jeltharo Welcome to White River City talk quest armor potions
    Horxas The Inn-Keeper. talk rest
    Bolar Useless. talk
    Tebor North Merchant -- availible immediately (discounts after the bridge is down) trade armor weapons potions
    Yauvis He's trying to catch some sleep! talk
    Adelan Zombom gasped, "Adelan... I betrayed... my master... unhappy about this... aghh..." talk
    Sildairm South Merchant -- after defeating Zombom. trade armor weapons potions
    Mipsy (South) It's Mipsy! talk join
    Enkarra Just another NPC. talk
    Lakeside (town)
    Folsi Just another NPC. talk
    Hathiet Just another NPC. talk
    Ariala Just another NPC. talk
    Erinels Just an elder talk
    Parel Just an elder talk
    Nikalo The elder. talk
    Pipka Just a merchant. trade armor
    Zapka Just a merchant. trade weapons
    Yeccki The over of the finest... no, the only... tavern in town. trade potions
    Mynel Just an unpolite NPC talk
    Estrunda What is it with NeoQuest 2 and drunkards in bars? talk
    Bin-po Some drink to remember, some drink to forget... talk
    Fudra The Inn-keeper talk rest
    Dovini An adventurer? talk
    Zixo Just can't stop arguing! talk
    Siddande Just can't stop arguing talk
    Kijandri She KNOWS! talk quest
    Potraddo (Hermit) And the key is... talk quest
    Lost City of Phorofor (wilderness)
    Withered ghost It means you no harm, but you might want to get the Key first. talk quest
    Undead merchant Why would the undead sell healing potions? talk trade potions
    Forlorn Guard Every city needs it's guards... talk
    Dungeon Level 2 (Skarl) (wilderness)
    Skarl The king is in jail. talk


    Legend
    Talk Sells Armor
    Trade Sells Potions
    Joins your Party Sells Weapons
    Rest (inn) Quest or Interesting

     

    Enter supporting content here